ARC++ Developer Blog (April 16, 2008)

We're doing a complete rewrite of OpenARC in C++ and relicensing it as a closed source, but still freeware application. Since the C++ version of OpenARC is not open source, the name 'OpenARC' is no longer suitable. We've decided to call the new project ARC++, to denote that this is an improvement upon the original game (the two plusses appended at the end can indicate a successor, as C++ is to C), as well as to emphasize that the project is written in C++.

 

You can view the developer blog here. It will be updated on a regular basis, and will serve as a log to cover the development process for ARC++ as well as entail the challenges faced in development and the solutions we've used. The page will also be the place for announcements regarding betas and public test builds. Stay tuned!

 

CrissCross v0.7.0 Released (February 28, 2008)

Open Source We have released a fairly major update to the CrissCross library. This update provides feature additions and removals, bug fixes, and documentation updates.

The full changelog for version 0.7.0 is as follows:

  • Added several checksum methods, including MD2, MD4, MD5, SHA-1, SHA-256, SHA-512, and Tiger.
  • Nintendo DS homebrew support added (compile with 'make BUILDFORNDS=1')
  • Copyright changed to fit Nintendo DS screen.
  • Cross-compiling is possible with devkitPro.
  • Console class supports libnds console features.
  • Fixed ANSI reset color code.
  • GenPrime algorithm updated slightly to improve speed.
  • SplayTree can't handle duplicate keys properly, so 1:1 compatibility with AVLTree/RedBlackTree has been broken to disable certain duplicate key handling functions.
  • CPUID updated with December 2007 Intel CPUID specification.
  • Serious (but rarely occurring) bug in AVLTree corrected.
  • Renamed TextReader and TextWriter to FileReader and FileWriter, respectively.

SecuriChat v1.5 build 269 released!

We've released a new version of SecuriChat. The new version features a redesigned protocol for stability and security, adds a minimize-to-tray feature, optional sound effects for various events, and an enhanced key rotation system.

You can download the updated version here.

 

Codename "Alfheim" in development (September 1, 2007)

We're currently developing an enhanced version of the benchmarking software we provide here. The new version will not only be a test of integer math performance, but will also test FPU and SSE math performance. This will allow for a much better indication of how fast a processor is relative to another.

We intend to release a public build of this project, codename Alfheim, sometime within the next few months, possibly as a new years release, if not earlier. Alfheim will only be available for Windows, because GCC uses the AT&T syntax for inline assembly, and all of our inline assembly is written for Visual C++. If someone has skill in writing inline assembly using AT&T syntax, we would love to hear from you so that we can port Alfheim to Linux.

 

Anomalous Anomaly
The personal blog of the CEO and of the CIO from I.O. Independent Network. People will tell you that their opinions are not absolute truth. People who say this need to be punished.

Ferrous Moon
A close affiliate of Uplink Laboratories.

CrissCross
An application framework to make cross-platform C++ programming a lot simpler.

Onlink
A mod for the Introversion Software game Uplink. The biggest Uplink mod to date, and an affiliate of Uplink Laboratories.

ARC++ Developer Blog
ARC++ is a remake of the classic PC game Attack Retrieve Capture.

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Find out how your processor ranks among the current leading products, and what your next processor upgrade should be!

Forums
Have an idea for something we could make? Want to join the team? Whatever you need or want, this is the place to bring it up. Also a great place to discuss our products.

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