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CrissCross v0.7.2 Released (October 19, 2008)
We have released a fairly major update to the CrissCross
library. This update provides feature additions and removals, bug fixes, and documentation updates.
The full changelog for version 0.7.2 is as follows:
- Old (and buggy) build system removed in favor of CMake.
- Changed source control to Git from Subversion.
- Fixed a few memory leaks in CPUID.
- Added support for DEC Alpha and Sun SPARC.
- Documentation is now more verbose and has been clarified in some areas.
- Added an optional preprocessor definition "DISABLE_DEPRECATED_CODE" to disable MD2, slow sorts, etc.
- CPUID test application now reports any oddities (such as: the processor is multicore but only 1 virtual processor was detected).
- Added 'flushArray' and 'flush' to DArray to allow for simpler deletion of contained data.
- Stopwatch::Clocks() removed because it was too platform-specific and only Windows seemed to have decent support.
- HashTable is now usable and is no longer considered experimental.
- A major AVLTree::findRecursive() bug (in which the result might not actually be found) has been corrected.
- A major RedBlackTree::findRecursive() bug (in which the result might not actually be found) has been corrected.
- A major SplayTree::findRecursive() bug (in which the result might not actually be found) has been corrected.
- Test suite is now a bit more zealous about checking everything.
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ARC++ Developer Blog (April 16, 2008)
We're doing a complete rewrite of OpenARC in C++ and relicensing it as a closed
source, but still freeware application. Since the C++ version of OpenARC is not
open source, the name 'OpenARC' is no longer suitable. We've decided to call the
new project ARC++, to denote that this is an improvement upon the original game
(the two plusses appended at the end can indicate a successor, as C++ is to C),
as well as to emphasize that the project is written in C++.
You can view the developer blog here. It
will be updated on a regular basis, and will serve as a log to cover the
development process for ARC++ as well as entail the challenges faced in development
and the solutions we've used. The page will also be the place for announcements
regarding betas and public test builds. Stay tuned!
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Anomalous Anomaly
The personal blog of the CEO and of the CIO from I.O. Independent Network. People will tell you that their opinions are not absolute truth. People who say this need to be punished.
Ferrous Moon
A close affiliate of Uplink Laboratories.
CrissCross
An application framework to make cross-platform C++ programming a lot simpler.
Onlink
A mod for the Introversion Software game Uplink.
The biggest Uplink mod to date, and an affiliate of Uplink Laboratories.
ARC++ Developer Blog
ARC++ is a remake of the classic PC game Attack Retrieve Capture.
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Forums
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or want, this is the place to bring it up. Also a great place to discuss our products.
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CryptoPad Classic, and GenPrime.
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