# # overrides.txt # # Preferences specified in this file are: # # - Immutable, cannot be overwritten by changes in game settings # - Transient, are not persisted to the main game config.txt file # - Read-only, this file is never written to by the game # # This file is particularly useful for creating a redistributable bug # reproduction case. # # Select a renderer here, and enforce using it for benchmark consistency across # devices. If you want to use the vulkan renderer on an ARM64 device, install the # Mesa Dozen driver from here: https://github.com/tycho/build-mesa/releases #Renderer = d3d11 #Renderer = glcore Renderer = vulkan # Optional: Set "SoundEnabled = 0" to disable sound entirely so there's no CPU or memory # usage from the sound system, focusing the benchmark solely on CPU simulation and GPU # render performance SoundEnabled = 1 # Optional: Use a specific startup map. "receiver" is a good choice, because it's the most # strenuous map to simulate and render. Disable this if running on a demo game build. #StartMap = receiver # Enable access to all game levels, for full release game build (disable these two lines # if running a demo game build) #UserProfile = AccessAllAreas #CurrentGameMode = 1 # Fixed 1920x1080 resolution, full screen exclusive mode ScreenWidth = 1920 ScreenHeight = 1080 ScreenWindowMode = 1 # Disable vsync and FPS throttling for benchmarking framerate ScreenFPSLimit = 0 ScreenVSync = 0 # Force color format to RGBA16F ScreenColorFormat = 3 # Force 16x anisotropy AnisotropicLevel = 16 # No antialiasing for benchmarking AntiAliasType = 0 AntiAliasSamples = 0 # Disable Christmas mode so that the time of year (whether or not the # Christmas easter egg is enabled) will not affect the benchmark results ChristmasEnabled = 0 # Explicitly set sound resource conservation policy so that system RAM # size doesn't affect CPU usage. Only has an impact with SoundEnabled=1. SoundResourceConserve = 1 # Force event thread on, to keep Windows event loop and game simulation+render loop separate UseEventThread = 2 # Turn on FPS with full details enabled, and render version information in lower right RenderFPSOverlay = 5 RenderVersionInformation = 1 # Disable some annoyances HelpEnabled = 0 EnableConsole = 0 BootLoader = none FocusLostPause = 0 FocusLostThrottle = 0 # Enforce specific graphics settings RenderLandscapeDetail = 1 RenderWaterDetail = 1 RenderBuildingDetail = 1 RenderEntityDetail = 1 RenderCloudDetail = 1 RenderPixelEffect = 1 RenderFOV = 60 RenderVariableRateShading = 0