Steven Noonan
4727 Bluff Dr. Moses Lake, WA 98837  
http://www.uplinklabs.net/~tycho steven (at) uplinklabs.net

Objectives

I'm looking for a full time job position which will challenge me and hone my skills as a developer. My current areas of interest are code optimization, emulation, and game development, though I'm open to opportunities not exclusive to these areas. I'm willing to relocate once I finish my computer science degree at Central Washington University.

Skills

  • Programming languages (fluent)C, C++, Java, Python, x86 assembly, shell scripting
  • Programming languages (proficient)JavaScript, Ruby, etc. Able to learn most new programming languages with ease.
  • Content-description languagesHTML, XML, XHTML, CSS, MySQL, PostgreSQL, SQLite
  • Operating systemsMac OS X (10.4+), Linux (Gentoo, Fedora, Ubuntu, etc), Windows 2000 through 7, Windows Server 2003
  • Integrated development environmentsXcode (2.5+), Visual Studio 6.0 through 2010, NetBeans
  • Revision control systemsStrong experience with Git and Subversion (though I highly prefer Git)
  • LanguagesEnglish (native)
  • Miscellaneous
    • professional experience porting games between platforms (Windows, Linux, and Mac OS X mainly)
    • graphics libraries: OpenGL, SDL, and Direct3D (currently only know orthographic rendering well)
    • low-level programming and code optimization (data structures, x86 assembly, stress testing, etc)
    • excellent troubleshooting and debugging skills (gdb, valgrind, etc)

Experience

Introversion Software 2005 -- 2007
Linux and Mac Developer, contract work
  • Developed the Linux port of Defcon, using C++, SDL, SDL_image, SDL_mixer and OpenGL.
  • Assisted in the development of the Windows Vista version of Darwinia, which was released on MSN Games shortly after Windows Vista's release.
Exosyphen Studios 2009 -- present
Linux and Mac Developer, contract work
  • Developed the Linux and Mac OS X ports of Hacker Evolution: Untold. Was tasked with eliminating the use of DirectX and Windows-specific APIs, and refactored the code to use much more cross-platform APIs including SDL, SDL_image, SDL_mixer, and OpenGL. The project is written in pure C++.
Uplink Laboratories 1999 -- present
Developer, website designer, independent development group
Currently the lead developer of several projects including:
  • CrissCross, a cross-platform C++ development library with several data structures and algorithms. Builds and runs on Windows, Linux, Mac OS X, FreeBSD, NetBSD, OpenBSD, and even the Nintendo DS. Currently used mainly for cross-platform game development as a supplement to the C++ STL, and game development libraries like SDL.
  • ARC++, a C++ rewrite of OpenARC, using SDL, SDL_mixer, SDL_image, OpenGL.
  • OpenARC, a clone of Hoopy Entertainment's Attack, Retrieve Capture. Originally written in Visual Basic 6, using a DirectDraw/Direct3D hybrid, and designed for Windows 95 and above (works even on Windows Vista and 7).
  • GenPrime, a prime number discovery algorithm, primarily used for code generation comparisons (a programming language shootout).
  • CryptoPad, a WordPad-like cryptography program written in Visual Basic 6. Open source.
Dungeon Crawl Stone Soup Development Team 2009 -- present
Developer, Mac maintainer, open source development
  • Initially worked to make the Mac OS X build of Dungeon Crawl Stone Soup usable, and now work on maintaining the contributing library overlays as well as the Mac OS X builds.
  • Also developed some nice GNU Makefiles which build the project successfully on Mac, Linux, Windows, FreeBSD, and several other operating systems without needing to use Autoconf/Automake.
Ferrous Moon 2004 -- present
Developer, assistant project manager, and website designer, non-profit development
  • Developer and assistant project manager for Onlink, a massive modification and upgrade for the Introversion Software game Uplink. Known to the Onlink community as "Tycho".
  • Developer and co-designer for Codename "Cerberus", a massive game programming undertaking, heavily focused on procedural content generation, persistent worlds, a unique morality system, and scalable artificial intelligence.

Education

Seattle Pacific University, Seattle, WA, USA Winter 2007 -- Winter 2008
Student of Computer Engineering
Central Washington University, Ellensburg, WA, USA Fall 2006, Spring 2009 -- present
Student of Computer Science
Moses Lake High School, Moses Lake, WA, USA 2003 -- 2006
Student
  • Participated in university-level computer science workshops.
  • Participated in an honors English course.

Other Experience and Qualifications

Future Business Leaders of America
  • Competed in Visual Basic Programming, C++ Programming, and Network Design.
  • Placed 1st in Visual Basic, C++, and Network Design at the Washington State North Central Region competition.
  • Placed 1st in Network Design, 2nd in Visual Basic, and 3rd in C++ at the Washington State competition.
  • Placed 5th in Network Design at the national competition. (Only could enter one event.)
Speech and Debate
  • Received several (more than five) first place awards for Lincoln-Douglas debate in competitions at many different schools in Washington state.
  • Received an award from the coach for being the "Most Improved".
  • Received a second place award for a dual interpretation speech.
  • State qualifier for debate (did not place at state).
Scouting
  • Was active in cub scouts, achieved all ranks (Bobcat, Wolf, Bear, Webelos).
  • Achieved rank of Eagle Scout in 2001.
  • Previously active in both Boy Scout Troop 69 and Venture Crew 69.
  • In the Order of the Arrow,